![]() Customisation instead comes in the form of dresspheres, which are like classes you can swap on the fly (white mage, gunner, warriors-there are twenty in all). ![]() Instead of seven characters, you control three. X-2, meanwhile, features a turn-based combat system that runs in real-time (though you can slow it down), and therefore feels more immediate. You can swap between party members on the fly at any time in battle, which results in a combat system that feels like it rewards strategically-minded players-even if the main quest is perhaps a little bit too easy to really get the most out of it. Older swordsman Auron is basically a tank, the moody Lulu is a black mage, Yuna’s cousin Rikku is a thief and so on. ![]() In X you have seven party members, each with different specialities: Tidus is a fast warrior, whereas his pal Wakka has a projectile attack he can use on flying enemies. Final Fantasy X’s combat system is entirely turn-based, so players can take their time to plan the right move in battle. They’re an interesting one-two of entries in the series. Final Fantasy X-2, its direct sequel, is (mild spoiler alert if you’ve really never heard of these games) a lighter story set in a newly liberated Spira, where you instead take on the role of Yuna-it’s a very different game with a more freeform structure and revamped combat. You join a pilgrimage with a summoner, Yuna, as well as her guardians and friends, to destroy Sin and bring peace to Spira once more. Sin has terrorised the world of Spira in cycles ever since-even after Sin is destroyed, it eventually comes back, and the religious factions of Spira are convinced that the people’s own indiscretions are the reason why. As Tidus, an athlete living in the metropolis of Zanarkand, you see your home get destroyed by an enormous mythical creature called Sin (basically a big whale with a city on top) and wake up 1000 years in the future. Final Fantasy X is a turn-based RPG, a mixture of exploration and random battles.
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